![]() When asked if it would be possible to get additional information on Project GG, Takao Yamane stated that fans could see more of the game "next June." While he didn't clarify whether this meant Project GG would be at E3, the timing would line up. If anything, it seems Platinum may be gearing up for more information to be dropped on the game soon. However, it does seem that Project GG hasn't just been forgotten about. RELATED: Neat Fan Art Combines Genji From Overwatch With Viewtiful Joe Platinum can't exactly be blamed for that, as it has likely had its hands full developing Bayonetta 3 for release later this year. ![]() Since an initial reveal, news on Project GG has been rather lacking. Viewtiful Joe and The Wonderful 101 are the other games in that trilogy, and while it isn't known how closely the two will be connected with Project GG, it seems the new game will at least build on the precedent set by its predecessors. Following that appointment, Famitsu sat down with PlatinumGames to talk about the studio's future, and the upcoming title Project GG was also discussed.įirst unveiled with a teaser trailer back in 2020, Project GG is the next title in Hideki Kamiya's superhero trilogy. Recently, the game studio gained a new vice president and CBO, previous Nintendo Licensing General Manager Takao Yamane. On behalf of the Project G.G.PlatinumGames, the development studio behind some incredibly popular titles such as the Bayonetta series, Nier: Automata, and Metal Gear Rising: Revengeance, is known for releasing fast-paced action games that don't follow conventional game design concepts. But I know I’m looking forward to running the race! I hope you’ll cheer us on.Īnd if you’d like to join us at Platinum as we start out on this new endeavor, I sincerely hope you’ll take a look at our jobs page and see if there’s a position that’s right for you. ![]() The finish line is still a long way away. Like I said before, with Project G.G., we’re stepping up to a starting line. Still, I think we can harness that sense of responsibility and turn it into motivation to make Project G.G. IP gives us a ton of freedom, but also a ton of responsibility. Having full control over the Project G.G. We’ll be taking on new risks that we’ve never had to assume before as a contracted developer. For everything from its setting and characters, to its game design and story, to how it’s promoted-PlatinumGames is in full control. Unlike any of the games we’ve made so far, it’s going to be a 100 percent PlatinumGames title. (that’s just a working title, by the way). So, for example, no matter how many times people tell me, “You should make a sequel to this game,” or, “I’d love to see it on that console,” there’s nothing I can do about it. However, once they’re done, any choices about them are entirely out of my hands. After all, it takes a lot of hard work to raise them up, and a lot of love, too. Any and all decisions about how those games are promoted, how their content is used, and so on, are entirely up to the publisher.Īs a creator, it’s hard not to think of my games as my children. But ultimately, all of those games belong to publishers. Of course, everyone at Platinum and I are extremely grateful for the relationship that we’ve made with all of you through the games we’ve made so far. All of our titles up until now have been made under contracts, with cooperation and funding from the publishers who distribute them. That means we make the games, and that’s it. Our work has found a core of passionate fans who trust us to deliver high-quality action games.īut PlatinumGames has thus far only been a developer. We’ve made a wide variety of games throughout our history, sometimes based on existing properties, like NieR: Automata sometimes wholly original stories, like Bayonetta and Astral Chain. What makes this new title different from what we’ve done before? Let me explain a bit, because I’m sure you’ll agree that this is a giant step for PlatinumGames! Now, we’re finally stepping up to that starting line. In the fourteen years since we founded this company, we’ve worked towards the dream of making and releasing a game based on a Platinum intellectual property. It’s my honor today, at long last, to announce an all-new, all-original project from PlatinumGames. ![]() PlatinumGames chief game designer Hideki Kamiya here. ![]()
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